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Changing the damage calculation
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Extreme
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SphereCommunity

Post: #11
RE: Changing the damage calculation
(09-13-2013 02:53 AM)RanXerox Wrote:  There are problems with that code example that Extreme posted:

Player A casts clumsy (which has spellflag_harm but not spellflag damage) on player B
Player B gets TAG.HITBYSPELL=1 but because no damage was dealt, @GetHit is not triggered
Player C walks over and hits Player B with a sword
Player B still has TAG.HITBYSPELL=1 so the sword hit results in the "magic damage calculation" instead of "physical damage"

Thanks, fixed now.

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09-13-2013 02:58 AM
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AmpereJoule
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Post: #12
RE: Changing the damage calculation
Extreme, thank you very much, i am going to test it.

RanXerox, thank you for the adversement.

But lets forget about this magic damage.

Let's concentrate at physical_damage_dealt = player_damage - enemy_amor.

I am doind tests, and it really looks like that it is already like this. So, lets finish this Thread.


Thank you very much \o\
09-13-2013 05:46 AM
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