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CRITICAL:
Author Message
ForesteR
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Post: #1
CRITICAL:
Someone know something about that?

19:11:DEBUG:__ thread (2376) __ | # | _____ function _____________ | ticks passed from previous function start ______
19:11:DEBUG:>> 2376 | 0 | NetworkManager::tick | +0
19:11:DEBUG:>> 2376 | 1 | NetworkThread::tick | +0
19:11:DEBUG:>> 2376 | 2 | NetworkInput::processInput | +0
19:11:DEBUG:>> 2376 | 3 | NetworkInput::processData | +0
19:11:DEBUG:>> 2376 | 4 | NetworkInput::processData | +0
19:11:DEBUG:>> 2376 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
19:11:DEBUG:>> 2376 | 6 | PacketTarget::onReceive | +0
19:11:DEBUG:>> 2376 | 7 | CClient::Event_Target | +0
19:11:DEBUG:>> 2376 | 8 | CClient::OnTarg_Use_Item | +0
19:11:DEBUG:>> 2376 | 9 | CChar::CanMove | +0
19:11:CRITICAL:"Access Violation" (0x4977d), in SUB: NetworkInput::Message::ProcessMessage()
19:11:DEBUG:7:Parsing Packet len=19 id=0x6c [2015/06/24 19:11:11]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 6c 01 00 00 01 ed 00 00 00 00 00 06 24 06 7a 00 l...........$.z.
0010 14 0c 8c


AND


00:39:DEBUG:__ thread (2376) __ | # | _____ function _____________ | ticks passed from previous function start ______
00:39:DEBUG:>> 2376 | 0 | NetworkManager::processAllInput | +0
00:39:DEBUG:>> 2376 | 1 | NetworkInput::processInput | +15
00:39:DEBUG:>> 2376 | 2 | NetworkInput::processData | +0
00:39:DEBUG:>> 2376 | 3 | NetworkInput::processData | +0
00:39:DEBUG:>> 2376 | 4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
00:39:DEBUG:>> 2376 | 5 | PacketMovementReq::onReceive | +0
00:39:DEBUG:>> 2376 | 6 | PacketMovementReq::doMovement | +0
00:39:DEBUG:>> 2376 | 7 | CClient::Event_Walking | +0
00:39:DEBUG:>> 2376 | 8 | CChar::CheckLocation | +0
00:39:DEBUG:>> 2376 | 9 | CChar::OnSpellEffect | +0
00:39:DEBUG:>> 2376 | 10 | CVarDefMap::Empty | +0
00:39:CRITICAL:"Access Violation" (0x3fea7), in SUB: NetworkInput::Message::ProcessMessage()
00:39:DEBUG:68:Parsing Packet len=7 id=0x02 [2015/06/25 00:39:40]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 02 80 19 00 00 00 00 .€.....


AND


15:26:DEBUG:__ thread (2376) __ | # | _____ function _____________ | ticks passed from previous function start ______
15:26:DEBUG:>> 2376 | 0 | NetworkManager::tick | +0
15:26:DEBUG:>> 2376 | 1 | NetworkThread::tick | +0
15:26:DEBUG:>> 2376 | 2 | NetworkInput::processInput | +0
15:26:DEBUG:>> 2376 | 3 | NetworkInput::processData | +0
15:26:DEBUG:>> 2376 | 4 | NetworkInput::processData | +0
15:26:DEBUG:>> 2376 | 5 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
15:26:DEBUG:>> 2376 | 6 | PacketTarget::onReceive | +0
15:26:DEBUG:>> 2376 | 7 | CClient::Event_Target | +0
15:26:DEBUG:>> 2376 | 8 | CClient::OnTarg_Use_Item | +0
15:26:DEBUG:>> 2376 | 9 | CChar::CanMove | +0
15:26:CRITICAL:"Access Violation" (0x4977d), in SUB: NetworkInput::Message::ProcessMessage()
15:26:DEBUG:88:Parsing Packet len=19 id=0x6c [2015/06/25 15:26:45]
0 1 2 3 4 5 6 7 8 9 A B C D E F
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
0000 6c 01 00 00 01 ed 00 00 00 00 00 01 ec 03 6b 00 l.............k.
0010 00 00 00
(This post was last modified: 06-26-2015 04:29 AM by ForesteR.)
06-25-2015 08:13 AM
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ForesteR
Apprentice
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Posts: 45
Likes Given: 1
Likes Received: 0 in 0 posts
Joined: May 2015
Reputation: 0



Post: #2
RE: CRITICAL:
0x3fea7 is from poison field, much fast damage on poison field damage
06-26-2015 05:06 AM
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