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CORPSE GUMPS
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kn4tseb
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Post: #1
CORPSE GUMPS
good day buddies.... im traying to know where the gump corpses are located???, i suppose they are items like any other container.... but cant find them.... where should i look on uofiddler?... i noticed at typedef that TDATA2 = The gumpID of the container.

any help please?
08-11-2014 05:12 AM
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darksun84
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Post: #2
RE: CORPSE GUMPS
Code:
[ITEMDEF 02006]
//corpse (all corpses normally are here)
DEFNAME=i_corpse
TYPE=t_corpse
TDATA2=09
CATEGORY=Miscellaneous
SUBSECTION=Corpses
DESCRIPTION=All Corpses (Ogre default)


So the corpse gump is 0x9 in Uofiddler, while the corpse item is 0x2006.
By default the corpse of an ogre is displayed.

Changing the amount of the corpse item will actually change the corpse graphic (amount 1 is ogre, amount 55 is troll and so on..)
(This post was last modified: 08-11-2014 05:30 AM by darksun84.)
08-11-2014 05:29 AM
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kn4tseb
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Post: #3
RE: CORPSE GUMPS
what do you mean with amounts and how do you get them? for example troll being 55, etc?
(This post was last modified: 08-11-2014 06:28 AM by kn4tseb.)
08-11-2014 06:21 AM
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darksun84
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Post: #4
RE: CORPSE GUMPS
for amount i mean the property amount of an item (.info then target a corpse and you'll see the amount value)

That number is actually the graphic id of the monster, 55 is the graphic id of the troll, 33 of the lizard man, 01 of the ogre and so on. Smile
08-11-2014 06:57 AM
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kn4tseb
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Post: #5
RE: CORPSE GUMPS
i see, thank you very much darksun ^^
08-11-2014 07:28 AM
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