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online status
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Runcuks
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Post: #1
online status
whats wrong in there? it should be working but argh..
Code:
[function f_onserver_timer]
DB.CONNECT
serv.allclients ONLINE_STATUS_UOS
serv.log pipipi

[function uos_online_status_new]
ctag0.uos_online_status = 0
serv.allclients uonline_status

[FUNCTION uonline_status]
src.ctag0.uos_online_status += 1

[FUNCTION ONLINE_STATUS_UOS]
serv.allclients uos_online_status_new
db.connect
db.execute "UPDATE `online_status` SET `clients`='<dctag0.uos_online_status>' WHERE `id`='1';"

why he is giving me an error in console like undefinied keyword ctag0.uos_online_status
12-07-2014 06:34 AM
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Extreme
Grandmaster Poster
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SphereCommunity

Post: #2
RE: online status
I use @Login and @Logout to send to the database who is online.
I think is the easiest way to do it.

But using your code... I would do this:
[function f_onserver_timer]
db.execute UPDATE online_status SET clients='<serv.clients>' WHERE id='1'

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
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- Create a thread.
12-07-2014 07:50 AM
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Coruja
Sphere Developer
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Dimension Shard

Post: #3
RE: online status
lol, why call serv.allclients inside a function that already call serv.allclients, inside another function calling serv.allclients again?

if you just want store the players online value, you can replace all these functions with a simple one inside f_onserver_timer

Code:
[FUNCTION f_onserver_timer]
DB.CONNECT
DB.EXECUTE "UPDATE online_status SET clients='<SERV.CLIENTS>' WHERE id='1'"
DB.CLOSE
(This post was last modified: 12-07-2014 05:33 PM by Coruja.)
12-07-2014 05:31 PM
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Runcuks
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Post: #4
RE: online status
ahh, thank you fellas Smile yes this would be the easiest way Smile
12-07-2014 07:14 PM
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