The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 786 - File: showthread.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/showthread.php 786 errorHandler->error






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Are Beam FX Possible?
Author Message
Nachtmusique
Journeyman
*

Posts: 89
Likes Given: 0
Likes Received: 6 in 6 posts
Joined: Mar 2012
Reputation: 0



Post: #1
Are Beam FX Possible?
I know the normal effect command only does flying projectiles, but I'm wondering if anyone has been able to simulate beam type effect through sendpacket. Some examples of what I mean might be:

Character to Character lightning...
https://www.google.com/url?sa=i&rct=j&q=...2616356119

or

Collision-based flame throwers...
https://www.google.com/url?sa=i&rct=j&q=...2882419487

I know there was a Sphere shard a while back (back in the 55R days) that demoed a d&d style color spray that seemed to detect collision and fanned out in an arch, but I have no idea how they did it.

Any ideas on these types of character to character horizontal non-projectile effects? Would they be possible?
(This post was last modified: 06-09-2016 03:24 AM by Nachtmusique.)
06-09-2016 03:24 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Messages In This Thread
Are Beam FX Possible? - Nachtmusique - 06-09-2016 03:24 AM
RE: Are Beam FX Possible? - rastrero - 06-22-2016, 11:28 PM
RE: Are Beam FX Possible? - Coruja - 06-23-2016, 02:40 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)