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Archery delay after start
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Indiaret
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Post: #1
Archery delay after start
Hi,

any ideas how to make delay in skill archery after attack started? It has some hardcoded pre-hit which instantly go to @hitTry. Tried timerd, but it works only for other fighting skills.

on=@attack
tag.firstAttack=1

on=@skillStart
if (<argn1>==31) //archery
if (<tag.firstAttack>)
timerd=<getswingdelay> // not working
tag.firstattack=""
endif
endif

on=@hitTry
argn1=<eval 2*<getswingdelay>>
return 0

Thanks a lot!
(This post was last modified: 09-04-2023 01:58 AM by Indiaret.)
09-04-2023 01:57 AM
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darksun84
Sir Spamalot
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Post: #2
RE: Archery delay after start
try the DELAY value in the skill block field
09-07-2023 10:10 PM
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