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Archery at 100.0%
Author Message
darksun84
Sir Spamalot
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Post: #5
RE: Archery at 100.0%
i think it's not the facing, every time the player(with archery 100.0) run around monsters the trigger @hittry get fired.

TRIGGER '@hittry' called 354 times, took 0.2126 msec average (0.1279 min, 0.9469 max), total: 75.3303 msec

After a quick run(without hitting nothing,1-2 sec passed)

TRIGGER '@hittry' called 364 times, took 0.2135 msec average (0.1279 min, 0.9469 max), total: 77.7706 msec

But looking in the sphereskills.scp, in the archery part , there is a :

[SKILL 31]
DEFNAME=Skill_Archery
KEY=Archery
TITLE=Archer
PROMPT_MSG=
DELAY=2.0,0.1 <-

Commenting the Delay field and restarting the server,the problem seems to be fixed.

Still , maybe the delay field it's needed for archery ? or it's just an error ?
(This post was last modified: 05-03-2012 04:48 AM by darksun84.)
05-03-2012 04:43 AM
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Messages In This Thread
Archery at 100.0% - Gil Amarth - 05-03-2012, 03:34 AM
RE: Archery at 100.0% - Khaos - 05-03-2012, 03:38 AM
RE: Archery at 100.0% - WRWR - 05-03-2012, 03:46 AM
RE: Archery at 100.0% - Khaos - 05-03-2012, 04:03 AM
RE: Archery at 100.0% - darksun84 - 05-03-2012 04:43 AM
RE: Archery at 100.0% - Gil Amarth - 05-03-2012, 07:48 AM
RE: Archery at 100.0% - darksun84 - 05-03-2012, 08:01 AM
RE: Archery at 100.0% - Khaos - 05-03-2012, 09:08 AM

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