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Archery ARGN o.o
Author Message
Lazarus
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Posts: 352
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Joined: Jun 2012
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Post: #1
Archery ARGN o.o
Hi! First, sry for my english.

I was trying to do a double hit archery, in the trigger ON=@hit...
I add the macefighting [works nice], swords [nice too], fencing [too]
but i can't do works the archery special [Doble hit, the second hits it's a half of the dmg]

I try this:

Code:
[FUNCTION F_ARCHER]
IF ((<ARCHERY> >= 100.0) && (<TACTICS> >= 90.0) && (Rand(2) = 1))
ACT.SOUND=1314
SYSMESSAGE @30 "Le das un doble flechazo a <ACT.NAME>"
ACT.SYSMESSAGE @30 "<NAME> Te da un doble flechazo."
ACT.EFFECT=3,i_fx_curse,16,16,0
argn1 += (<argn1> / 2)
say <argn1>
ENDIF

And too with the argn1 = <argn1> + (<argn1> / 2)
but doesn't works...

I just put the SAY <ARGN1> and tryhit with it and the say is 0... ARGN2 too, and argn3 too o.o... [everytime when i hit this ^_^].
The effect works, the sound too, the messages too, the IF too. That works flawless...


The question is: How can I change the archery dmg?
[I have the default damage system]

And: How can I desactivate the ORIGINAL SOUND of ARCHERY when I hit this special attack? .NOSOUND? or something else? xD


Thank you very much Smile

[Image: 2hy9q0y.png]
07-31-2012 06:35 AM
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Messages In This Thread
Archery ARGN o.o - Lazarus - 07-31-2012 06:35 AM
RE: Archery ARGN o.o - darksun84 - 07-31-2012, 07:31 AM
RE: Archery ARGN o.o - Extreme - 07-31-2012, 07:45 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012, 08:53 AM
RE: Archery ARGN o.o - Extreme - 07-31-2012, 01:26 PM
RE: Archery ARGN o.o - darksun84 - 07-31-2012, 09:12 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012, 11:47 AM
RE: Archery ARGN o.o - Lazarus - 07-31-2012, 01:04 PM
RE: Archery ARGN o.o - darksun84 - 08-01-2012, 12:03 AM
RE: Archery ARGN o.o - sco - 08-01-2012, 01:11 AM

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