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Anti-Gate, recall and mark?
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Barnabus
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Post: #4
RE: Anti-Gate, recall and mark?
Just to add to Rayvolutions expanation for you and others that might like to know.
There is loads of region commands, here.. http://wiki.sphere.torfo.org/index.php/AREADEF
You can turn them all off and off by changing the value (1/0) (region.guarded=0) is GZ off.

You can also check if a flag is on or off in game by saying
.show region.mark

Below I have added an example script that checks the region for a guarded flag.
To use it type .IsRegionGuarded in game...
PHP Code:
[FUNCTION IsRegionGuarded]
IF (<
REGION.FLAGS>&region_flag_guarded)
    
SYSMESSAGE @95 The region is guarded
ELSE
    
SYSMESSAGE @35 The region is not guarded eeek!
ENDIF 

The Defs for the Region Flags can be found in sphere_defs.scp.
Example ::
region_flag_ship 00040 // this is a ship region. ship commands
region_flag_nobuilding 00080 // no building in this area
10-16-2012 06:26 AM
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Messages In This Thread
Anti-Gate, recall and mark? - daedelus - 10-15-2012, 10:13 PM
RE: Anti-Gate, recall and mark? - daedelus - 10-15-2012, 11:05 PM
RE: Anti-Gate, recall and mark? - Barnabus - 10-16-2012 06:26 AM

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