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Walking Bug or Resync Bug
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RunBody
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Post: #21
RE: Walking Bug or Resync Bug
when i use .tele radius 18 tiles or use command .go somewhere all is ok
but if i step on i_gate_1 with morep coordinates same freezing like on video 2.0.3 client from http://mirror.sphere.torfo.org/clients/
and near ( 18 tiles ) or far you teleported from i_gate_1 does't matter

Client not permament freeezing, only on 5-7 seconds
Seems some problem with animation, when i use .tele ( fire column effect or other ) not playing till end.
Same with ressurection, when i use i see some openning door animation on my corpse ( but this one may be in my mul files problem )

updated

with ressurection animation problem too on sphere side
(This post was last modified: 01-10-2016 06:01 AM by RunBody.)
01-10-2016 04:55 AM
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Coruja
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Post: #22
RE: Walking Bug or Resync Bug
interesting, it works fine when I type ".go x,y", but if I step on the gate using the same @Step -> GO x,y it can break the client internal walk sequence counter
I'll take a look later, probably it's the same problem related to the fix on latest nightly

anyway, teleport animation uses animation timer 10 to match the smoke effect
EFFECT 2,03728,10,10
the fire effect needs timer 30 (EFFECT 2,03709,10,30) which is too long to use with smoke. Since smoke is the default teleport animation, I leave it using the default timer for the smoke, so there's no problem here, it's just the animation timer
01-10-2016 06:44 AM
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Coruja
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Post: #23
RE: Walking Bug or Resync Bug
I did some changes on walk routines, maybe it will be fixed on next nightly Smile
01-10-2016 06:35 PM
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ForesteR
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Post: #24
RE: Walking Bug or Resync Bug
ill test that rev, come back to feedback
thanks Coruja!
01-11-2016 06:27 AM
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RunBody
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Post: #25
RE: Walking Bug or Resync Bug
Nice work Coruja, bug with walk fixed!

But what about ressurection spell ( resurrection moment animation ) There some problem too Sad

And about fonts Smile if .exe read value directly from the OS language
may be you include talkmode in say/msg function? )
(This post was last modified: 01-11-2016 12:39 PM by RunBody.)
01-11-2016 12:34 PM
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RunBody
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Post: #26
RE: Walking Bug or Resync Bug
ini
magicflags=08 // MAGICF_CANHARMSELF

[Spell 18]
DEFNAME=s_fireball
FLAGS=spellflag_targ_obj|spellflag_fx_bolt|spellflag_dir_anim|spellflag_damage

cast 18 self

get dmg from cast, cast successuful, and next i recive 2 msg The spell fizzle,sound of fizzle and animation

any spellflag_damage spell
(This post was last modified: 01-15-2016 09:09 AM by RunBody.)
01-15-2016 09:04 AM
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Coruja
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Post: #27
RE: Walking Bug or Resync Bug
this will be fixed on next nightly, but need some testing to check if it's working fine
01-16-2016 12:20 AM
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