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Alternative way to control a custom skilltree GUMP?
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Rayvolution
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Aetharia

Post: #1
Alternative way to control a custom skilltree GUMP?
I've made a new Skill Tree gump, and it works great except for one small problem, I cant figure out how to make it fire when you click the "SKILLS" button but NOT when you receive a skill gain..

ON=@UserSkills fires whenever you press the "Skills" button *or* you update the player's skills. The problem is, this is also the only way I can seem to control the Skills button on the paperdoll. So, what happens right now is any time a player gains a skill, the skill tree pops up if it isn't already open, and thats a bit annoying. Smile

So, I need a way to open the skill tree via the SKILL button that is NOT on=@UserSkills.

Any advice?

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(This post was last modified: 09-16-2012 12:34 PM by Rayvolution.)
09-16-2012 12:33 PM
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Alternative way to control a custom skilltree GUMP? - Rayvolution - 09-16-2012 12:33 PM

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