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Adding animations files from newer client with UOFiddler
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Archaaz
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Post: #1
Adding animations files from newer client with UOFiddler
I am using an older, pre-artLegacyMUL.uop client and am hoping to extract some of the newer mobile artwork from more recent clients as .vd and upload them onto mine.

I downloaded a copy of the Classic Client from Broadsword and patched it all the way. I then made a copy of my client and replaced anim.idx, anim.mul, anim2, anim2.idx, anim3.idx, anim3.mul, anim4.mul, anim4.idx, anim5.idx, anim5.mul, animdata.mul, body.def, bodyconv.def, and mobtypes.txt.

I loaded UOFiddler (4.6) and set the paths to that of my copy, but the new mobiles do not appear. I tried loading a new copy of UOFiddler and still no luck.

Is this possible? And if, so what am I doing wrong? Thanks in advance!
06-07-2018 02:12 AM
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darksun84
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Post: #2
RE: Adding animations files from newer client with UOFiddler
Nothing wrong, the newest clients store the animations in an .uop file and Uofiddler can't access them.

However, the new monsters looks terrible, most are dinosaurs that looks like plastic toys Big Grin
06-07-2018 02:51 AM
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Archaaz
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Post: #3
RE: Adding animations files from newer client with UOFiddler
Thanks for the prompt response! I agree. From what I have seen the vast majority of new art is not to my liking, though I had hoped to maybe grab the tiger graphic, and I think maybe there is a lion?
06-07-2018 03:26 AM
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darksun84
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Post: #4
RE: Adding animations files from newer client with UOFiddler
yes there is a lion
06-07-2018 03:47 AM
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Archaaz
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Post: #5
RE: Adding animations files from newer client with UOFiddler
Thanks for taking the time to help with all of my artwork questions. I very much appreciate it.
06-07-2018 01:48 PM
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