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AR on AoS status gump
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Rattlehead
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Post: #11
RE: AR on AoS status gump
coruja, did u read my full posts? it doesnt seem you did, looks like u missed the part where i stated i was using the updated exe, ini, script pack, etc etc, i even posted the debug info for the items that were vanishing after they were made, maybe you should go back and re-read my posts a little closer, again im not some noob that just happened upon these forums, u are basically telling me im not smart enough to know to update the ini, or use the updated script pack even after i specifically said i was. and apparently im not the only one that has the same concerns, ive talked to 3 other ppl who also say that 56c is so buggy they will wait it out and use 56b in the meantime, and a couple of those ppl also run live shards with players on them.

u also missed the part where i specifically stated the spellbooks were broken on the r1991 version, not the nightly

please dont respond again without reading my posts thoroughly, i gave all relevant information in the posts, you guys are just making me repeat the same thing over and over. . . .

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12-27-2015 11:52 AM
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Coruja
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Dimension Shard

Post: #12
RE: AR on AoS status gump
of course I'm -not- telling that you're not smart enough or something like this Smile
but lets get back to the fact: you have many problems using build X, but how this build can be buggy if I'm using this same build X on my live server without any problem? Again, I'm not telling that you don't know how to setup a server properly, but assuming that only you (and maybe more 1~2 users?) are having these weird problems, probably the problem is on your scripts, OS, compiler (if you are compiling directly from source), etc

also I'm not saying "the problem is on your side, you must fix yourself", we are here to help and we will always help everyone when it's possible

just to be sure, I downloaded the latest win build 2618 (26 dec 2015) + latest script pack to set an new empty test server, and its working fine

PS: if you're using a linux build downloaded from sphere nightly server, the GCC nightly compiler is getting some RAM problems to compile linux builds. Debian also got the same problem but it seems to be fine now. But win builds are compiling fine as always
12-27-2015 02:16 PM
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Rattlehead
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Post: #13
RE: AR on AoS status gump
no, i didnt compile, i was using the compiled versions, win 2003 server, latest script pack.

default monsters not attacking, they have the emote they are attacking, but are not
default items vanishing when crafted and picked up (not all, just some)
the one trigger not firing at all, tested using serv.log
no one being able to resurrect

i dont have any custom monsters or crafted items i am using, its all from the script pack from git

atm i have everything running under 56b, all of this works as expected, the script pack for 56b is kind of a mess, but i have an older one that i had started fixing years ago which is more in tact so thats not an issue for me really

when i have the chance i will grab the latest nightly and fire it up with absolutely no modifications and test all of this again and report what i have found

the r1991 build, all this works, but as you know spellbooks dont work on that build

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12-27-2015 04:12 PM
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