galandeo
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A questions about the BuffInfo
Hi Guys,I found this code on RunUO and it looks very useful.
Is there something like this on sphere?
I am not good at English, I hope you known what I mean.
Quote:using System;
using Server.Mobiles;
using Server.Network;
namespace Server
{
public class BuffInfo
{
public static bool Enabled
{
get
{
return Core.ML;
}
}
public static void Initialize()
{
if (Enabled)
{
EventSink.ClientVersionReceived += new ClientVersionReceivedHandler(delegate(ClientVersionReceivedArgs args)
{
PlayerMobile pm = args.State.Mobile as PlayerMobile;
if (pm != null)
Timer.DelayCall(TimeSpan.Zero, pm.ResendBuffs);
});
}
}
#region Properties
private readonly BuffIcon m_ID;
public BuffIcon ID
{
get
{
return this.m_ID;
}
}
private readonly int m_TitleCliloc;
public int TitleCliloc
{
get
{
return this.m_TitleCliloc;
}
}
private readonly int m_SecondaryCliloc;
public int SecondaryCliloc
{
get
{
return this.m_SecondaryCliloc;
}
}
private readonly TimeSpan m_TimeLength;
public TimeSpan TimeLength
{
get
{
return this.m_TimeLength;
}
}
private readonly DateTime m_TimeStart;
public DateTime TimeStart
{
get
{
return this.m_TimeStart;
}
}
private readonly Timer m_Timer;
public Timer Timer
{
get
{
return this.m_Timer;
}
}
private readonly bool m_RetainThroughDeath;
public bool RetainThroughDeath
{
get
{
return this.m_RetainThroughDeath;
}
}
private readonly TextDefinition m_Args;
public TextDefinition Args
{
get
{
return this.m_Args;
}
}
#endregion
#region Constructors
public BuffInfo(BuffIcon iconID, int titleCliloc)
: this(iconID, titleCliloc, titleCliloc + 1)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc)
{
this.m_ID = iconID;
this.m_TitleCliloc = titleCliloc;
this.m_SecondaryCliloc = secondaryCliloc;
}
public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m)
: this(iconID, titleCliloc, titleCliloc + 1, length, m)
{
}
//Only the timed one needs to Mobile to know when to automagically remove it.
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m)
: this(iconID, titleCliloc, secondaryCliloc)
{
this.m_TimeLength = length;
this.m_TimeStart = DateTime.UtcNow;
this.m_Timer = Timer.DelayCall(length, new TimerCallback(
delegate
{
PlayerMobile pm = m as PlayerMobile;
if (pm == null)
return;
pm.RemoveBuff(this);
}));
}
public BuffInfo(BuffIcon iconID, int titleCliloc, TextDefinition args)
: this(iconID, titleCliloc, titleCliloc + 1, args)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args)
: this(iconID, titleCliloc, secondaryCliloc)
{
this.m_Args = args;
}
public BuffInfo(BuffIcon iconID, int titleCliloc, bool retainThroughDeath)
: this(iconID, titleCliloc, titleCliloc + 1, retainThroughDeath)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, bool retainThroughDeath)
: this(iconID, titleCliloc, secondaryCliloc)
{
this.m_RetainThroughDeath = retainThroughDeath;
}
public BuffInfo(BuffIcon iconID, int titleCliloc, TextDefinition args, bool retainThroughDeath)
: this(iconID, titleCliloc, titleCliloc + 1, args, retainThroughDeath)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, bool retainThroughDeath)
: this(iconID, titleCliloc, secondaryCliloc, args)
{
this.m_RetainThroughDeath = retainThroughDeath;
}
public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args)
: this(iconID, titleCliloc, titleCliloc + 1, length, m, args)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, TextDefinition args)
: this(iconID, titleCliloc, secondaryCliloc, length, m)
{
this.m_Args = args;
}
public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args, bool retainThroughDeath)
: this(iconID, titleCliloc, titleCliloc + 1, length, m, args, retainThroughDeath)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m, TextDefinition args, bool retainThroughDeath)
: this(iconID, titleCliloc, secondaryCliloc, length, m)
{
this.m_Args = args;
this.m_RetainThroughDeath = retainThroughDeath;
}
#endregion
#region Convenience Methods
public static void AddBuff(Mobile m, BuffInfo b)
{
PlayerMobile pm = m as PlayerMobile;
if (pm != null)
pm.AddBuff(b);
}
public static void RemoveBuff(Mobile m, BuffInfo b)
{
PlayerMobile pm = m as PlayerMobile;
if (pm != null)
pm.RemoveBuff(b);
}
public static void RemoveBuff(Mobile m, BuffIcon b)
{
PlayerMobile pm = m as PlayerMobile;
if (pm != null)
pm.RemoveBuff(b);
}
#endregion
}
public enum BuffIcon : short
{
DismountPrevention = 0x3E9,
NoRearm = 0x3EA,
//Currently, no 0x3EB or 0x3EC
NightSight = 0x3ED, //*
DeathStrike,
EvilOmen,
UnknownStandingSwirl, //Which is healing throttle & Stamina throttle?
UnknownKneelingSword,
DivineFury, //*
EnemyOfOne, //*
HidingAndOrStealth, //*
ActiveMeditation, //*
BloodOathCaster, //*
BloodOathCurse, //*
CorpseSkin, //*
Mindrot, //*
PainSpike, //*
Strangle,
GiftOfRenewal, //*
AttuneWeapon, //*
Thunderstorm, //*
EssenceOfWind, //*
EtherealVoyage, //*
GiftOfLife, //*
ArcaneEmpowerment, //*
MortalStrike,
ReactiveArmor, //*
Protection, //*
ArchProtection,
MagicReflection, //*
Incognito, //*
Disguised,
AnimalForm,
Polymorph,
Invisibility, //*
Paralyze, //*
Poison,
Bleed,
Clumsy, //*
FeebleMind, //*
Weaken, //*
Curse, //*
MassCurse,
Agility, //*
Cunning, //*
Strength, //*
Bless, //*
Sleep,
StoneForm,
SpellPlague,
SpellTrigger,
NetherBolt,
Fly
}
public sealed class AddBuffPacket : Packet
{
public AddBuffPacket(Mobile m, BuffInfo info)
: this(m, info.ID, info.TitleCliloc, info.SecondaryCliloc, info.Args, (info.TimeStart != DateTime.MinValue) ? ((info.TimeStart + info.TimeLength) - DateTime.UtcNow) : TimeSpan.Zero)
{
}
public AddBuffPacket(Mobile mob, BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, TimeSpan length)
: base(0xDF)
{
bool hasArgs = (args != null);
this.EnsureCapacity((hasArgs ? (48 + args.ToString().Length * 2) : 44));
this.m_Stream.Write((int)mob.Serial);
this.m_Stream.Write((short)iconID); //ID
this.m_Stream.Write((short)0x1); //Type 0 for removal. 1 for add 2 for Data
this.m_Stream.Fill(4);
this.m_Stream.Write((short)iconID); //ID
this.m_Stream.Write((short)0x01); //Type 0 for removal. 1 for add 2 for Data
this.m_Stream.Fill(4);
if (length < TimeSpan.Zero)
length = TimeSpan.Zero;
this.m_Stream.Write((short)length.TotalSeconds); //Time in seconds
this.m_Stream.Fill(3);
this.m_Stream.Write((int)titleCliloc);
this.m_Stream.Write((int)secondaryCliloc);
if (!hasArgs)
{
//m_Stream.Fill( 2 );
this.m_Stream.Fill(10);
}
else
{
this.m_Stream.Fill(4);
this.m_Stream.Write((short)0x1); //Unknown -> Possibly something saying 'hey, I have more data!'?
this.m_Stream.Fill(2);
//m_Stream.WriteLittleUniNull( "\t#1018280" );
this.m_Stream.WriteLittleUniNull(String.Format("\t{0}", args.ToString()));
this.m_Stream.Write((short)0x1); //Even more Unknown -> Possibly something saying 'hey, I have more data!'?
this.m_Stream.Fill(2);
}
}
}
public sealed class RemoveBuffPacket : Packet
{
public RemoveBuffPacket(Mobile mob, BuffInfo info)
: this(mob, info.ID)
{
}
public RemoveBuffPacket(Mobile mob, BuffIcon iconID)
: base(0xDF)
{
this.EnsureCapacity(13);
this.m_Stream.Write((int)mob.Serial);
this.m_Stream.Write((short)iconID); //ID
this.m_Stream.Write((short)0x0); //Type 0 for removal. 1 for add 2 for Data
this.m_Stream.Fill(4);
}
}
}
(This post was last modified: 11-26-2015 04:10 PM by galandeo.)
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