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A custom spellbook dialog
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falsemirage
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Post: #1
A custom spellbook dialog
Hello all,
I want to make a custom spellbook and was wondering is it possible to make a spellbook that works like normal one ? What I mean is dragging runes out of the book and putting on screen so player can just click and cast the spell ?

If not then can open 2 dialogs at once like, a dialog for spellbook and another one just for rune so they can drag the rune dialog and close the book dialog. But I have a feeling this could be a bit laggy.
05-10-2013 04:14 AM
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Gil Amarth
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Post: #2
RE: A custom spellbook dialog
The first one is not possible, because drag a spell icon is client side, and client only knows standard spells, not custom ones.

The sencod is possible, but not very useful, because if you create only a dialog with a button, this button is not movable, and if you put a background and a button, you can only move it through the background...
05-10-2013 06:35 AM
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Non-GMO
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Post: #3
RE: A custom spellbook dialog
Hello there,

I was looking at something similar, custom spellbooks. Probably you can tell me whether and I hope how my project is feasible.

I understand that there are several spellcasters: paladin, mage, necromancer, ninja, spellweaver, gargoyle, each with a specific skill and a different set of spells. Did I forget any?

I am a fan of character class systems, but I have always found some spellcaster classes to be unbalanced. I would like to define my own classes and re-dispatch the spells according to what I believe is more coherent + I would like to promote teamplay and interaction with characters that must complement each other.

For example, I would first like to make a difference between profane and divine magery. Divine magery would be used by a priest and would include paladin + the healing, curing and blessing spells from the mage that would be removed from the mage's spells.
With the profane spells, I would create a system using specialization schools similar to the system in Baldur's Gate, i.e. a specialist can use spells from all the schools except the school opposite its specialization.
http://baldursgate.wikia.com/wiki/Specialist_Mage

Including the bushido book, I count 6 books available (bushido, ninjistu, chivalry, magery, necromancy, spellweaving), thus 6 possible specialization schools.
And as the result of the solely exclusion of the opposite school, each profane spell would be used by the 5 remaining schools.

There is still the case of the bard. I have not decided yet what to do with this one.
08-17-2017 12:39 PM
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darksun84
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Post: #4
RE: A custom spellbook dialog
Yes it's feasible, you just can't make drag&drop icons and so on.
08-17-2017 06:36 PM
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