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[Basic Guide] Patching Multis from UOA/TXT Files
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pinku
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[Basic Guide] Patching Multis from UOA/TXT Files
I see some people are having issues when patching multis.
It's really easy to do, so I decided to make a quick tutorial for it. (why not? xD)

1) If there is something wrong, feel free to post and help me improve it!
2) Sorry if the images are too big, Mac Retina has this issue. >.>

What you'll need:

- UO Files
- MulPatcher
- UOA/UOA TXT Files (http://www.uo-pixel.de/map/klein/)
- UO Architect
- Patience

If you got a UOA text file, go straight to MulPatcher part.

If you got a standard UOA file:

- Open UO Architect
- Import Architect Design (.uoa)

[Image: step_1.jpg]

You'll see your house loaded:

[Image: step_2.jpg]

Now, we must export to make it usable on MulPatcher.

- File, Export, Multi Text.

[Image: step_3.jpg]

Now, open MulPatcher.
Find the path to your MULTI and ART clicking the button ...

[Image: step_4.jpg]

Go to the MULTI TAB and find a red/empty slot of your preference. For this guide I'll be using the slot 048B.

[Image: step_5.jpg]

Right click the slot you chose. Load from UOA Text File.

[Image: step_6.jpg]

Boom. Your house is loaded! Smile

[Image: step_8.png]

Go back to Settings, save your MULTI FILES and place in your UO folder.

[Image: step_7.jpg]

Right, if you want to see it in game, you'll need to do some quick scripting.

Code:
[MULTIDEF 048B] // your slot
DEFNAME=i_my_house
NAME=My House
TYPE=T_MULTI
WEIGHT=1 // just in case
MULTIREGION=left, top, right, bottom //distance from world gem

Save, resync and it's ready to go.
Go in-game and add i_my_house.

[Image: Screen_Shot_2013_09_05_at_10_39_56.png]


If you are having issues with MULTIREGION, let me explain my way of doing it. There are probably other ways of doing it.

- Go in game;
- Add the house you want;
- Enter debug mode (.debug);
- Find the world gem;
- From the world gem, count how many steps you walk to the left, top, right, bottom;

(can't have more than 10 images in one post...)
http://s8.postimg.org/ntpp63exh/multiregion.jpg

First two numbers (left and top), are always negative. Two others are positive.
(This post was last modified: 09-06-2013 12:21 AM by pinku.)
09-06-2013 12:12 AM
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[Basic Guide] Patching Multis from UOA/TXT Files - pinku - 09-06-2013 12:12 AM

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