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items dissapear when canuse doesnt match
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kn4tseb
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Post: #11
RE: items dissapear when canuse doesnt match
AWESOMEE!!!!! You rock ;D
08-19-2014 08:06 AM
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Rizz
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Post: #12
RE: items dissapear when canuse doesnt match
(08-19-2014 08:06 AM)kn4tseb Wrote:  AWESOMEE!!!!! You rock ;D

You should say "XuN rocks" xD
08-19-2014 08:30 AM
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kn4tseb
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Post: #13
RE: items dissapear when canuse doesnt match
Just updated the server and for the moment everything seem to be fixed... i will let people know if i find something ^^
TY very much... what i have not tried is the Writable DAM for weapons so it might be resolved and give the item extra DAM and not extra physical, just messing a bit in case XuN reads this .. i'd really like the idea of that working correctly Big Grin

PD: i like what i read about a flying trigger for gargoyles Blush ...
maybe in a non faaaaar away future it can be done Big Grin

Ty guys! thx for the work you do ^^

He made it! =]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

Code:
act.dam = <muldiv <eval { <ACT.DAM> } > 135 100>

considering its a random value between lo and high isnt possible to use "+=" instead only "=" ?
(This post was last modified: 08-19-2014 11:26 AM by kn4tseb.)
08-19-2014 10:24 AM
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kn4tseb
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Post: #14
RE: items dissapear when canuse doesnt match
Got something.

chainmail leggings bug


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08-19-2014 12:24 PM
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XuN
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Post: #15
RE: items dissapear when canuse doesnt match
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:@ToggleFlying

It is already added!!!!!!! Type U in the console for a full list of triggers and information about which or them are you using.
08-19-2014 03:30 PM
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kn4tseb
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Post: #16
RE: items dissapear when canuse doesnt match
excelent, is it possible to catch up in the console if a trigger has an argument, reference and a return value?

PD: What would those be for @ToggleFlying
(This post was last modified: 08-19-2014 04:55 PM by kn4tseb.)
08-19-2014 04:54 PM
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XuN
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Post: #17
RE: items dissapear when canuse doesnt match
Not possible, since triggers are called from different sources and not always with the same data.

No Args in @ToggleFlying... I can't see any possible value to insert in them. Return 1 denies the action.
08-19-2014 09:56 PM
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kn4tseb
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Post: #18
RE: items dissapear when canuse doesnt match
gracias Smile
08-19-2014 11:42 PM
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