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Mounts underground
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Criminal
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SantiagoUO.com

Post: #1
Mounts underground
Hello, we are adding new content to our files and some new mounts looks like this:
[Image: 411de1e372.png]
[Image: f598b74528.png]

Anyone know how to fix it?

[Image: mfqAZnj.png]
Discord: SantiagoUO
Skype:
criminaluo
03-16-2016 11:24 PM
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Apocalypse
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Post: #2
RE: Mounts underground
from my experience, it means that the animation was not high enough when you were centering it up. Happened to me using UOFiddler to line up all my bmp sequences
08-06-2016 01:50 PM
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rastrero
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Post: #3
RE: Mounts underground
I think got to be a client behaviour.

Is like the client dosnt know the real size of the image, so it put background first when the animation get out from the lane.
Its not a height problem.

It happen the same when u try to create a very big item in just on tile.
09-11-2016 04:19 AM
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Apocalypse
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Post: #4
RE: Mounts underground
So have we found a fix?
09-11-2016 04:33 AM
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rastrero
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Post: #5
RE: Mounts underground
there is a fix but I dont remember how it works. The guy who did the anims for criminal knows this "fix"

For example, if he use that mount how it is and replace a normal horse animation with it.
It should work perfectly.

I tried to find where to fix this on client but only way I know right now is replacing normal mounts.
(This post was last modified: 09-13-2016 07:06 AM by rastrero.)
09-13-2016 07:05 AM
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Apocalypse
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Post: #6
RE: Mounts underground
Yeah and I know since the latest patches it's been even harder. I don't even know if anyone has cracked the code they used to take all the available.alots away from us.
09-13-2016 07:09 AM
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rastrero
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Post: #7
RE: Mounts underground
I were inestigating a little bit.

If you use a dagger as Mount_Item This bug will not happen.
I think you have to put a proper value in the tiledata of the item you are using for the custom mount to fix it.
MAybe setting it as Equipable item?
(This post was last modified: 09-23-2016 12:43 AM by rastrero.)
09-23-2016 12:41 AM
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Apocalypse
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Post: #8
RE: Mounts underground
Yeah I remember UO changed the tiledata flags which threw everyone off and I'm not sure the community is even interested in cracking those things.
09-23-2016 02:27 AM
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Coruja
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Dimension Shard

Post: #9
RE: Mounts underground
you can use the Reptalon mount from UO ML, it's already built-in on ML files and its almost the same dragon from this topic
http://uo.stratics.com/database/view.php...rs&id=2459
[Image: reptalon.gif]
[Image: FlyingReptalon.gif]

UO SE have another interesting dragon mount too (Hiryu)
http://uo.stratics.com/database/view.php...rs&id=1395
[Image: hiryo.gif]
09-29-2016 07:29 PM
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Apocalypse
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Post: #10
RE: Mounts underground
Yeah over writing existing anims you may not care for fixes the problem. I just wish we could somehow edit these files to support all new animations like we used to be able to do.
09-29-2016 11:49 PM
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