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Manual spawn setup
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artexd
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Post: #1
Manual spawn setup
Can anyone copy me a single spawn from sphereworld.scp?
I've been looking all the day for an example in the tutorials and on forum and found nothing Tongue

I want to set a spawn manualy, witch I presume is placed in the sphereworld.scp under [WORLDITEM i_worldgem_bit]. But I have a clean world, and never seen how this shoud look like.
09-10-2014 04:07 AM
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XuN
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Post: #2
RE: Manual spawn setup
Why would you place it under sphereworld.scp ? Do it ingame!

This is how it looks however:

Code:
[WORLDITEM i_worldgem_bit]
SERIAL=040001f61
TIMER=32226
AMOUNT=0
TYPE=t_water
ATTR=092
MORE1=mr_nothing
P=1525,1617,-5
09-10-2014 04:46 PM
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artexd
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Post: #3
RE: Manual spawn setup
(09-10-2014 04:46 PM)XuN Wrote:  Why would you place it under sphereworld.scp ? Do it ingame!

Sorry for my ignorance and my newbieness, but how to do this in game?
09-10-2014 05:23 PM
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dagger4k
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Post: #4
RE: Manual spawn setup
The best was is to install the program called Axis, This gives you easy gm functionality in game.
http://forum.spherecommunity.net/sshare.php?srt=4&prj=1

When installed properly click on spawns then place then initiate and it will spawn the gem for you.
09-10-2014 08:24 PM
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artexd
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Post: #5
RE: Manual spawn setup
Yes, I know about Axis, but I have some technical problems regarding the spawn tab in the program.
Can you just write me the name of the command/function?
09-10-2014 09:44 PM
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darksun84
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Post: #6
RE: Manual spawn setup
Example of manual placing

.add 01ea7 // the world gem bit
.act.type 34
.act.amount 1 //the amount of npc for the spawn
.act.more c_ogre // the npc chardef
.act.morep 1 2 5 //respectively : minimum time, maximum time and maximum distance
.act.attr 00b0 //attribute for world gem : never movable, magic and invisible
.act.timer 1 //start the spawn so the npc is created
(This post was last modified: 09-10-2014 10:17 PM by darksun84.)
09-10-2014 10:02 PM
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artexd
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Post: #7
RE: Manual spawn setup
Thank you very much!
That is what I was looking for Smile
And everything is working.
I've got just one more question. Is it possible for the build-in spawner to spawn a bunch of eg. monsters at a time? What I mean is, when I have a cave in witch lives 5 ogrs, and when I kill them all at once, can they spawn all at once?
09-10-2014 11:08 PM
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Extreme
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Post: #8
RE: Manual spawn setup
artexd, here is my very old .respawns
using .respawns you will have the common monsters and it will create the spawn in same place you are

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
09-10-2014 11:30 PM
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XuN
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Post: #9
RE: Manual spawn setup
Extreme's spawner seems easy, however here you have another idea.

Code:
[function spawn]
if (<def0.<args>>)
targetf _spawn
else
sysmessage=There's no '<args>' chardef.
endif

[function _spawn]
serv.newitem=i_worldgem_bit
new.p=<targp>
new.more=<args>
new.morep=4 6 5
new.timer
sysmessage=Spawn of <serv.chardef.<args>.name> created.

So typing .spawn c_ogre will create a spawn for ogre with a respawn timer of 4-6 minutes, which you can modify later in the spawn itself or just in this code altering all future spawns (not the already ones placed).
09-12-2014 12:46 AM
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darksun84
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Post: #10
RE: Manual spawn setup
what is that chardef. ? never seen before
09-13-2014 09:30 AM
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