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Mount nothing
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Rizz
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Post: #1
Mount nothing
I'm using a 7.0+ client so, to add some new mounts, i replace some old animation.
Using bodyconv.def i replaced

mount_0xbe 03e9e // fire steed

with

190 -1 -1 210 -1 # new 1

And now i can see (instead of normal horse) the new animation and i can mount it but when i try i get

[Image: asd10.png]

Is that a script problem or animation problem?
05-02-2013 08:52 AM
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darksun84
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Post: #2
RE: Mount nothing
Client 7+ problem if i remember well
(This post was last modified: 05-02-2013 04:12 PM by darksun84.)
05-02-2013 04:11 PM
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Rizz
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Post: #3
RE: Mount nothing
I also tried with client 6.00.00 but it's the same
(This post was last modified: 05-02-2013 04:32 PM by Rizz.)
05-02-2013 04:31 PM
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darksun84
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Post: #4
RE: Mount nothing
yep, last time i tried it works only with client version 4-5 :/
05-02-2013 06:52 PM
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Rizz
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Post: #5
RE: Mount nothing
Tried with 5.0.2... nothing Sad
05-03-2013 03:36 AM
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darksun84
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Post: #6
RE: Mount nothing
ah i don't know then sorry :\
05-03-2013 03:50 AM
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Breaker
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Post: #7
RE: Mount nothing
variant 1.
edit tiledata by use MulPatcher, find ID = 03e9e set AnimID=0xBE
BUT animation has broken in client < 5.0.x

variant 2.
open tiledata by use MulPatcher, find ID=03e9e, look to AnimID, after open UOFidder, going to Animation Edit, and add animation for mount state of this creature.
if animID is 0x0, need append to anim.mul mount animation, by use UOFidder.

PS: for example Llama have animation 0xDC(220) for normal state(not mounted) and 0x33C (828) for mount state (player sit on llama)
In tiledata for i_mt_llama have 0x33C for AnimID (for display mount animation)
ridden animation have section numbers 23,24,25,26,27,28,29
normal animation have section numbers 1,2,3,4....12
(This post was last modified: 05-25-2013 05:51 AM by Breaker.)
05-25-2013 05:42 AM
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